Royal College of Art
Specialisms: Game Arts / Art Direction / Digital Design
Location: Beijing, China
First Name: WEI
Last Name: TAN
Specialisms: Game Arts / Art Direction / Digital Design
Sectors:
My Location: Beijing, China
University / College: Royal College of Art
Course / Program Title: Information Experience Design MA
Wei Tan is an environment concept designer and visual development lead with over ten years of experience in game production. Her work explores how architecture and atmosphere influence people’s emotions, movement, and experience of space.
A first-person video game inspired by the relocations of the London Mithraeum. The player enters the gallery as a visitor, touches a temple stone, and receives a task from Mithras: carry the stone through three levels — the past, the present, and a speculative future — and listen to the stories at each site. The core research question is: how can an embodied gaming experience reveal how financial and institutional power reshape space, suppress public voices, and compel physical adaptation?
SCAB is an architectural development game that metaphorically addresses the psychological trauma caused by war through its building mechanisms. As players continuously upgrade and repair structures, the game uses bodily mapping as a form of art therapy. It offers survivors of war trauma an alternative method to process their experiences. The game utilises virtual reality, real-time interaction, clue-based audio, and other technologies to immerse players in the historical events of Sarajevo. Through immersive experiences and emotional resonance, under certain positive conditions, it shifts the focus towards the future, allowing survivors to view life comprehensively, rather than solely associating it with the trauma they endured.