Royal College of Art
Specialisms: Interaction Design / Design Research / Storytelling
Location: Dublin, Ireland
First Name: Liana
Last Name: O'cleirigh
Specialisms: Interaction Design / Design Research / Storytelling
Sectors: Digital/Visual Communication/Film
My Location: Dublin, Ireland
University / College: Royal College of Art
Course / Program Title: Global Innovation Design MA MSc
I'm Liana, an Immersive Interaction Designer exploring the nexus of immersive technologies and tangibility, and I'm delighted to showcase a selection of works below.
I’ve spent the last two years researching, experimenting with, and prototyping for near-eye displays, and I love to collaborate with diverse creative teams. During my time in GID, I've been given the opportunity to engage with four vastly different institutions and a diverse variety of collaborators that would not have been possible otherwise.
With over a decade of experience in broadcast television, I have witnessed the culturally transformative power of representation through storytelling and strive to bring narrative to all my work, and I'm always curious to discover existing and new relationships that can be enriched with technology.
Narrative Realms is an augmented reality collaborative storytelling platform for writers to catalyse Creative Bounce; a collaborative and synchronous flow state. Writers have all kinds of ways of instigating that creative tennis match with one another in order to enrich the stories they tell, because they know that working with others can elevate our creative ideas. However, sparking Creative Bounce can often be challenging, leading to creative block. Narrative Realms turns creative block into Creative Bounce. Extensive ethnographic research with writers and storytellers has led to the creation of an AR application built for the HoloLens 2 to foster synchronous flow, featuring an intuitive and tactile environment grounded in established writing frameworks. Writers are immersed in their narrative as they craft, controlling dynamic narrative frameworks, manipulating abstract story elements, and embracing their Creative Bounce.