Bezalel Academy of Arts and Design Jerusalem
Specialisms: Game Arts / Interaction Design & Game Design / Illustration
Location: Jerusalem, Israel
First Name: Ksenia
Last Name: Spirina
Specialisms: Game Arts / Interaction Design & Game Design / Illustration
Sectors:
My Location: Jerusalem, Israel
University / College: Bezalel Academy of Arts and Design Jerusalem
Course / Program Title: Visual communication (B.des)
I'm a visual designer and 2026 graduate of Bezalel Academy of Arts and Design, focused on game development. I’m interested in creating narrative-driven experiences where art serves as a storytelling tool. My work combines interaction design, concept art, environment design, animation, and worldbuilding, with a focus on developing visual languages and worlds that support gameplay and narrative.
Sanctuary is a narrative game set in a post-apocalyptic science fiction world, where civilization has adapted to a new way of life alongside mysterious beings. You enter the Sanctuary as an outsider arriving from the world beyond, meet its inhabitants, learn their customs and secrets, and perhaps even earn the right to stay. The game combines rich worldbuilding, a distinctive visual style, and a dialogue system powered by a large language model (LLM). The use of artificial intelligence allows players to engage in open-ended conversations with the characters, choose how to express themselves, and influence how the story and relationships within the world develop. The game was created as our graduation project 2026 at Bezalel Academy of Art and Design, in collaboration with the Hebrew University. Designer: Ksenia Spirina Programmers: Eden Avrahami, David Deitch, Shir Seroussi Guidance: Dani Bacon, Shimrit Elkanati