Arts Thread

sebastian Bellavia
Cinematic and Videogame Architecture March

The Bartlett UCL

Graduates: 2026

Specialisms: Interaction Design & Game Design / Film & Animation / Architecture

My location: London, United Kingdom

sebastian-bellavia ArtsThread Profile
The Bartlett UCL

sebastian Bellavia

sebastian-bellavia ArtsThread Profile

First Name: sebastian

Last Name: Bellavia

University / College: The Bartlett UCL

Course / Program: Cinematic and Videogame Architecture March

Graduates: 2026

Specialisms: Interaction Design & Game Design / Film & Animation / Architecture

My Location: London, United Kingdom

Website: Click To See Website

About

Seb is a London-based interactive designer and developer whose work sits at the intersection of architecture, storytelling, and virtual world-building.Trained in architecture, he later moved into visualization, film, and game development, exploring how spatial design can shape narrative and create more immersive digital experiences. His practice focuses on pushing the possibilities of virtual environments as places for storytelling, interaction, and exploration.Seb teaches Blender, Houdini, and Unreal Engine at UCL and works as an Interactive Designer at Experience Studios in London.

Set in 2055, OBSCURA is an adventure puzzle game where players use glitches to navigate and reconstruct corrupted memories through sound, light and touch, exploring how technology and nostalgia reshape our relationship to place and identity. The game follows a character revisiting their childhood home, where they uncover a degraded neural interface device containing fragmented memories of the town. Inspired by coastal towns in North East England, the game reconstructs space through sound, collision, and light. Players navigate the fragmented environments by aligning these sensory layers and exploiting glitching, non-euclidean physics, reframing space as something mutable and responsive in the digital world.