Arts Thread

Riya Mahajan
Digital Direction MA

Royal College of Art

Graduates: 2024

Specialisms: Digital Design / Creative Direction / Interaction Design & Game Design

My location: London, United Kingdom

riya-mahajan ArtsThread Profile
Royal College of Art

Riya Mahajan

riya-mahajan ArtsThread Profile

First Name: Riya

Last Name: Mahajan

University / College: Royal College of Art

Course / Program: Digital Direction MA

Graduates: 2024

Specialisms: Digital Design / Creative Direction / Interaction Design & Game Design

My Location: London, United Kingdom

Website: Click To See Website

About

Riya Mahajan is a digital storyteller and 3D visual artist driven by impact-focused design. With an MA in Digital Direction from the Royal College of Art, London, and a Bachelor’s in Graphic Design from India’s National Institute of Design, she has collaborated with global clients like Adobe. Her current work focuses on immersive experiences and interaction design. Her venture, DeepDive XR, was a Terra Carta Design Lab finalist for its groundbreaking VR project, 'Whale Fall'. This immersive experience spotlights the devastating impact of marine plastic pollution on whales, creating an interactive deep-sea environment that invites audiences to engage with the issue firsthand. 'Whale Fall' has been showcased at the IRCAM forum, the London Design Festival, and the SXSW RCA showcase. Riya’s 'Moody Monsters' project explores emotional literacy in children, using a co-creation workshop where kids express and understand their emotions through art. The result was a digital sculpture garden that helps children navigate their feelings in a creative and engaging way, furthering Riya’s dedication to using design for social impact.

Moody Monsters is a research project which explores children and young people’s (CYP) perspectives on their emotions. The project's aim is to support CYP to develop emotional literacy through narrative design and play, as well as to help adults see the world from the mind of a child. We conducted our research by running a co-design workshop for young people aged 13-14, where we developed and facilitated character design and world-building activities that responded to prompts about emotions.